Flags (Audio)

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Audio flags can control ambient audio, theycan be set with setAudioFlag.

Audio Flag Overview

Flag Name Description
ActivateSwitchWheelAudio
AllowAmbientSpeechInSlowMo
AllowCutsceneOverScreenFade
AllowForceRadioAfterRetune
AllowPainAndAmbientSpeechToPlayDuringCutscene
AllowPlayerAIOnMission
AllowPoliceScannerWhenPlayerHasNoControl
AllowRadioDuringSwitch
AllowRadioOverScreenFade
AllowScoreAndRadio
AllowScriptedSpeechInSlowMo
AvoidMissionCompleteDelay
DisableAbortConversationForDeathAndInjury
DisableAbortConversationForRagdoll
DisableBarks
DisableFlightMusic
DisableReplayScriptStreamRecording
EnableHeadsetBeep
ForceConversationInterrupt
ForceSeamlessRadioSwitch
ForceSniperAudio
FrontendRadioDisabled
HoldMissionCompleteWhenPrepared
IsDirectorModeActive
IsPlayerOnMissionForSpeech
ListenerReverbDisabled
LoadMPData
MobileRadioInGame
OnlyAllowScriptTriggerPoliceScanner
PlayMenuMusic
PoliceScannerDisabled
ScriptedConvListenerMaySpeak
SpeechDucksScore
SuppressPlayerScubaBreathing
WantedMusicDisabled
WantedMusicOnMission