MLO

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This tutorial will show, how to add custom MLO to your server. For this tutorial we will use GTA IV Burgershot by Smallo.

Suggested tools

  1. Open IV
  2. Codewalker

Creating the resources

  1. Open dlc.rpf or any other *.rpf archive with one of suggested tools
  2. Extract the archive like below. Place all ybn, ydd, ydr and other assets in one folder to load them all with one wildcard (you can split it in subfolders). You also need to describe each meta file. You can drag and drop the files.

Folder Structure

burgershot/
|-> stream/
|    |-> basev/
|    |    |-> [email protected]_03_0.ybn
|    |    |-> vb_03_0.ybn
|    |    |-> vb_03_bld2_e_slod_children.ydd
|    |    |-> vb_03_bld2.ydr
|    |    \-> vb_03_vb_emissive_slod_children.ydd
|    |-> collisions/
|    |    \-> BurgerShot.ybn
|    |-> models/
|    |    |-> ab_burger.ydr
|    |    |-> ab_burger_divider.ydr
|    |    |-> ab_burger_frames.ydr
|    |    |-> ab_burger_frames3.ydr
|    |    |-> ab_burger_glassa.ydr
|    |    |-> ab_burger_glassb.ydr
|    |    |-> ab_burger_glassc.ydr
|    |    |-> ab_burger_glu.ydr
|    |    |-> ab_burger_glu2.ydr
|    |    |-> ab_burger_glu4.ydr
|    |    |-> ab_burger_glue2.ydr
|    |    |-> ab_burger_lod.ydr
|    |    |-> ab_burger_lod2.ydr
|    |    |-> ab_burger_main.ydr
|    |    |-> ab_burger_mat1.ydr
|    |    |-> ab_burger_mat2.ydr
|    |    |-> ab_burger_seat1c.ydr
|    |    |-> ab_burger_seat2l.ydr
|    |    |-> ab_burger_skirt.ydr
|    |    |-> ab_burger_wina.ydr
|    |    |-> ab_burger_winb.ydr
|    |    |-> ab_burger_winc.ydr
|    |    |-> ab_burgerbits.ydr
|    |    |-> ab_dinerbench.ydr
|    |    |-> ab_dinerchair.ydr
|    |    |-> ab_dinertable.ydr
|    |    |-> ab_vent_ceiling.ydr
|    |    |-> bm_burger_shelf2.ydr
|    |    |-> bm_burger_shelf_cb.ydr
|    |    |-> bm_chipfryer.ydr
|    |    |-> bm_ff_sink1.ydr
|    |    |-> bm_ff_table02.ydr
|    |    |-> bm_ff_table03.ydr
|    |    |-> bm_ff_table1.ydr
|    |    |-> bm_ff_table4.ydr
|    |    |-> bm_flappy_bin.ydr
|    |    |-> bm_frozen_dispence.ydr
|    |    |-> bm_griddle_small.ydr
|    |    |-> bm_handtowels.ydr
|    |    |-> bm_heater_lamp.ydr
|    |    |-> bm_heater_lamp2.ydr
|    |    |-> bm_pos_fastfood2.ydr
|    |    |-> bm_soda_dispence2.ydr
|    |    |-> bm_soda_dispense1.ydr
|    |    |-> burger_emissiv_ind5.ydr
|    |    |-> burger_occ2.ydr
|    |    |-> burger_occ3.ydr
|    |    |-> burger_occlusion.ydr
|    |    |-> cj_bs_07.ydr
|    |    |-> cj_bs_08.ydr
|    |    |-> cj_bs_1.ydr
|    |    |-> cj_bs_2.ydr
|    |    |-> cj_bs_3.ydr
|    |    |-> cj_bs_4.ydr
|    |    |-> cj_bs_door_l.ydr
|    |    |-> cj_bs_door_r.ydr
|    |    |-> cj_int_door_24.ydr
|    |    |-> gz_bs_chipfryer.ydr
|    |    |-> gz_burger_cook03.ydr
|    |    |-> gz_burger_cook1.ydr
|    |    |-> gz_burger_cook2.ydr
|    |    |-> gz_burgerlights.ydr
|    |    |-> gz_burgerlights2.ydr
|    |    |-> ind1_bs_halllight.ydr
|    |    |-> ind1_burgercounter.ydr
|    |    |-> ind1_toilet_signs.ydr
|    |    |-> ind1_toiletglue.ydr
|    |    |-> ind1_toiletgraf.ydr
|    |    |-> ind1_toiletpipes.ydr
|    |    |-> ind1_toiletshit.ydr
|    |    |-> ind1_toiletsink.ydr
|    |    |-> ind1_toiletsinkfilth.ydr
|    |    \-> ind_1_bsfridge.ydr
|    |-> textures/
|    |    |-> ab_burgerprops.ytd
|    |    |-> bm_kitch_chrome.ytd
|    |    |-> cj_bs_post.ytd
|    |    |-> r1_burger_lod.ytd
|    |    |-> retail1_burgershot.ytd
|    |    |-> bm_fastffood_kitch.ytd
|    |    |-> burgerstand.ytd
|    |    |-> r1_burger_lod2.ytd
|    |    \-> retail1_burgershot1.ytd
|    |-> _manifest.ymf
|    |-> fastfood.ytyp
|    |-> hei_vb_03.ymap
|    |-> hei_vb_03_strm_0.ymap
|    |-> indust_1.ytyp
|    |-> int_door.ytyp
|    |-> props_ab.ytyp
|    |-> vb_03.ymap
|    |-> vb_03_strm_0.ymap
|    |-> vb_occl_01.ymap
|    \-> vespucci_burgershot_milo_.ymap
|-> resource.cfg
\-> stream.cfg

resource.cfg

type: dlc,
main: stream.cfg,

client-files: [
  stream/*
]

stream.cfg

files: [
  stream/*
]

meta: {
}

Add the burgershot (folder name is your resource name) for the server.cfg file.