Audio:Flags

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Audio flags can control ambient audio, theycan be set with setAudioFlag.

Audio Flag Overview

Flag Name Description
"ActivateSwitchWheelAudio"
"AllowAmbientSpeechInSlowMo"
"AllowCutsceneOverScreenFade"
"AllowForceRadioAfterRetune"
"AllowPainAndAmbientSpeechToPlayDuringCutscene"
"AllowPlayerAIOnMission"
"AllowPoliceScannerWhenPlayerHasNoControl"
"AllowRadioDuringSwitch"
"AllowRadioOverScreenFade"
"AllowScoreAndRadio"
"AllowScriptedSpeechInSlowMo"
"AvoidMissionCompleteDelay"
"DisableAbortConversationForDeathAndInjury"
"DisableAbortConversationForRagdoll"
"DisableBarks"
"DisableFlightMusic"
"DisableReplayScriptStreamRecording"
"EnableHeadsetBeep"
"ForceConversationInterrupt"
"ForceSeamlessRadioSwitch"
"ForceSniperAudio"
"FrontendRadioDisabled"
"HoldMissionCompleteWhenPrepared"
"IsDirectorModeActive"
"IsPlayerOnMissionForSpeech"
"ListenerReverbDisabled"
"LoadMPData"
"MobileRadioInGame"
"OnlyAllowScriptTriggerPoliceScanner"
"PlayMenuMusic"
"PoliceScannerDisabled"
"ScriptedConvListenerMaySpeak"
"SpeechDucksScore"
"SuppressPlayerScubaBreathing"
"WantedMusicDisabled"
"WantedMusicOnMission"