Audio:Ambient Zones

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Ambient Zones

Ambient Zones are sounds which are played in certain areas to improve the atmosphere. An example: the announcements and warning signals in Bolingbroke Penitentiary (Prison). There are a lot more than listed below, but these are the one which can be found in decompiled scripts. You can use codewalker to find more.

Ambient Zones List

Name Location Description
AZ_AFB_ALARM_SPEECH
AZ_COUNTRYSIDE_CHILEAD_CABLE_CAR_LINE
AZ_COUNTRYSIDE_DISTANT_CARS_ZONE_01
AZ_COUNTRYSIDE_DISTANT_CARS_ZONE_02
AZ_COUNTRYSIDE_DISTANT_CARS_ZONE_03
AZ_COUNTRYSIDE_PRISON_01_ANNOUNCER_ALARM
AZ_COUNTRYSIDE_PRISON_01_ANNOUNCER_GENERAL
AZ_COUNTRYSIDE_PRISON_01_ANNOUNCER_WARNING
AZ_COUNTRY_SAWMILL
AZ_DISTANT_SASQUATCH
AZ_DISTANT_VEHICLES_CITY_CENTRE
AZ_DLC_HEISTS_BIOLAB
AZ_DLC_HEIST_BIOLAB_GARAGE
AZ_DLC_HEIST_POLICE_STATION_BOOST
AZ_DMOD_TRAILER_01
AZ_EPSILONISM_01_HILLS
AZ_FBI_HEIST_SPRINKLER_FIRES_A_01 FIB Building Sound of the Fire Sprinklers
AZ_FIB_HEIST_JANITOR_WALKIE_TALKIE
AZ_PAPARAZZO_02_AMBIENCE
AZ_PORT_OF_LS_UNDERWATER_CREAKS
AZ_SAWMILL_CONVEYOR_01
AZ_SOL_1_FACTORY_AREA_CONSTRUCTIONS
AZ_SPECIAL_UFO_01
AZ_SPECIAL_UFO_02
AZ_SPECIAL_UFO_03
AZ_UNDERWATER_EXILE_01_PLANE_WRECK
AZ_YANKTON_CEMETARY
AZ_strp3stge_SP